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More than two million consoles were sold in Spain and that same year more than 1,800 new video games were launched on the market. The data support that multimedia culture is creeping into the traditional centers of cultural dissemination. We have seen it with the case of Resfest . Another of the most interesting initiatives has been carried out since November 30 by the Obra Social Caixa Sabadell , which hosts an exhibition titled 'Three masters of the video game: Shigeru Miyamoto, John D. Carmack and Hill Wright'. art and video games The exhibition – described by its curator Ricard Mas as “the first scientific exhibition on video games held in Spain” – provides a historical review of the most significant games of the last 20 years, based on the different video game consoles and computers. In the two rooms you can play on those now classic computers with legendary video games such as Donkey Kong, Doom, Sim City or Zelda.
For Mas, as La Vanguardia reports, “ its contents were developed outside official culture and, in many cases, with a certain countercultural or purely consumerist character .” Sim City Capture via Peter Morville. Today few doubt that video games have come of age and that they are a cultural form with their own language. A few days ago El País published an interesting article that analyzed this phenomenon with the revealing title: “ Parents and children share control; The generation of parents who, accustomed to video games, use them with their girls and boys has arrived . This phenomenon Industry Email List cannot be framed from a childish perspective: “Video games are not just for children. Of the 8.8 million players in Spain, half are over 20 years old, and 15% over 34”, according to the latest study by the Spanish Association of Entertainment Software Distributors and Publishers (aDeSe), which He conducted more than 4,200 interviews between April and May 2006 and published by El País.

In any case, and according to data from the Kaiser Family Foundation published byre is a type of Generation M (multimedia, but also multitasking), between 8 and 18 years old: «They spend an average of 26% of their media time using more than one medium at a time«. Despite the playful nature, the different games are organized into sections based on the creators and all are accompanied by a basic sheet showing the essential data of the product and its applications. Shigeru Miyamoto (1952) is one of the most important living myths of the video game sector, an industry that now generates more revenue than cinema and music combined (the sector manages figures of 863 million euros in Spain and 6,pe inMiyamoto, 'father of video games' and with an entire p, Time magazine ranked him among the ten most influential people in the world of technology in the world. Will Wright (1960) and co-founder of Maxis, specialized in simulation games such as SimCity, SimEarth and SimAnt. In any case, the firm is especially known for The Sims, the best-selling in PC history.
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